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Juggle – Creative ways to develop key competences of lifelong learning

We believe that it´s possible to have an impact on key skills of lifelong learning through new innovative and creative pedagogical methods. The Erasmus+ -project focuses especially on supporting social inclusion and abilities to participate in the society, work toward equality and enhance abilities in the working life for learners with special needs or disabilities and individuals who are otherwise in a vulnerable position in life.

The main goal is to increase capacity to use creative pedagogical methods for professionals who are working with the target group. Indirect beneficiaries are learners with disabilities and special needs or other marginalized groups.

The project group consist of organisations working in the field of vocational education, special education, research, circus arts and organisations working with young people and various vulnerable groups.

The methods disseminated in the project are social circus, adventure education/outdoor learning, gamification, dance & theatre and creative use of digital environments.

Objectives:

The partner organisations join forces to disseminate best practices and develop practical tools for using creative pedagogical methods with the target group. As a result, the knowledge, tools and usage of creative pedagogical methods will increase. The participants of the project activities will gain a wide knowledge of creative pedagogical methods. They will disseminate the knowledge and practical tools they gain in their own organisations and in their networks. Activities will also increase the key competences of lifelong learning, especially the personal, social and learning to learn skills of the target group. The increasing of basic skills will result in improvement in their social inclusion. This will also be a longterm result when the methods gained in the project will transform into continual practices.

Intellectual outputs:

IO1: Literary review for existing good practices and policies regarding education and creative pedagogical methods
IO2: Handbook for educators to add new creative pedagogical methodologies to their teaching
IO3: Practical toolkit (cardpack) to put the knowledge of the creative pedagogical methods to practice

Learning, teaching and training activities:

LTT 1: Let´s Game – Activity to introduce methods of gamification
LTT 2: Let´s Act and Dance – Activity for the use of self-expression and dance
LTT3: Let´s Go Digital – Activity for creative use of digital environments
LTT4: Let´s Go Outdoors – Activity for outdoor activities and adventure pedagogy
LTT5: Let´s Circus – Activity for the use of social circus

The expected impact and long-term benefits:

As a result of the project, the knowledge, tools and usage of creative pedagogical methods will increase. The participants will gain a wide knowledge of creative pedagogical methods.
They will disseminate the knowledge and practical tools they gain in their own organisations and in their networks. Activities will also increase the key competences of lifelong learning, especially the personal, social and learning to learn skills of the target group. The increasing of basic skills will result in improvement in their social inclusion. This will also be a longterm result when the methods gained in the project will transform into continual practices.

Literature review

Guidebook on using creative and innovative pedagogical methods

Toolkit for using creative pedagogical methods

Juggle_logo_200x400_nosloganEU flag-Erasmus+_vect_POS

Project facts

Funding

Erasmus+ KA2

Project duration

01.12.2020 - 31.01.2023

More information

Liisa Metsola
+358 50 5173563
firstname.lastname@inlive.fi

Project coordinator

Live Foundation

Project partners
  • Sirkus Magenta (Finland)
  • Friesland College (The Netherlands)
  • Munster Technological University
  • UNESCO Chair (Ireland)
  • Haapsalu Vocational Education and Training Center (Estonia)
  • MODE Foundation (Poland)
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